A mice is missing in Barrel Shield Bust-Up beginnig (below the missing DK barrel).The mice gauge is missing on Squeals on wheels.More differences were found thanks to Discrosh: Probably an early design from Lakeside Limbo.ġ2- There are Neeks! In Doorstop Dash, Squeals on Wheels and Lakeside Limbo.ġ4- THERE IS A RIPSAW IN BARREL SHIELD BUST-UP!ġ6- A banana bunch over the first Neek in Squeals on Wheels is missing.ġ7- A DK Barrel is missing in Barrel Shield Bust-Up. To the left there’s a Y banana formation, a buzz and a steel barrel. (The Brother Bear is gray because he is Blizzard)ĥ- No little boxes in the top-right part of the screen when visiting the brother bear.Ħ- Apparently Funky still wasn’t a mechanic, he’s still air-boarding!ħ- Mechanos has no factories in it (in the world map).ĩ- Kiddy’s Idle is the same as his when winning a bonus for the first time.ġ0- There’s an odd dock level.
#Donkey kong 3 snes lightning lookout plus#
Zero7 has made us to notice another topic from the DKC Atlas Forum, where Kiddy14 has found a video with beta DKC3 scenes! Here’s a list of differences that you can see in the video:ġ- The game’s subtitle was “Dixie’s Double Trouble”.Ģ- Arich’s Ambush doesn’t have a little branch in the right tree.ģ- There aren’t any “happiness” indicators in Swanky’s Sideshow game.Ĥ- The brother bear featured in the video moves weird, plus he’s gray. written on the roof of the building where you fight the boss, KAOS. sign (click on it for a bigger version) was never used in the final game, but in DK64’s factory level (Frantic Factory) had that name “KREM Co.” in it, on a clock somewhere and the world map for ‘Mekanos’ in DKC3 features KREM Co.
![donkey kong 3 snes lightning lookout donkey kong 3 snes lightning lookout](https://i.ytimg.com/vi/6QqhuTnu3lA/hqdefault.jpg)
Qyzbud has noticed that the following rendered background level with the KREM Co.
#Donkey kong 3 snes lightning lookout full#
It was probably a way they could rehash the old as new.” You can read the full topic in here! Props to The Kirby for the find! The Kirby writes: “My theory is that the TNT Knocka, is actually an enemy that exists in DKC3 SNES’s coding, but was never used, and when the developers for the DKC3 GBA port discovered this enemy (among other things) they decided to save themselves the trouble and use all of these new gameplay elements to create Pacifica, where a few of the new levels contained something that didn’t previously exist in any of the DKC3 SNES levels. Robert Seddon has linked us to another topic at the DKC Atlas Forum, where The Kirby has an interesting theory about an unused DKC3 SNES sprites for an enemy that was later used in the DKC3 GBA port.